Journal of Applied Science and Engineering

Published by Tamkang University Press

1.30

Impact Factor

2.10

CiteScore

Chiung-Sui Chang This email address is being protected from spambots. You need JavaScript enabled to view it.1, Meng-Ting Wong2 and Fei-Liang Chien3

1Department of Educational Technology, Tamkang University, Tamsui, Taiwan 251, R.O.C.
2Department of Computer Science & Information Engineering, Tamkang University, Tamsui, Taiwan 251, R.O.C.
3Department of Accounting, Kainan University, Taoyuan, Taiwan 338, R.O.C.


 

Received: September 9, 2015
Accepted: June 17, 2016
Publication Date: March 1, 2017

Download Citation: ||https://doi.org/10.6180/jase.2017.20.1.12  

ABSTRACT


In an educational environment, instructors typically think of ways to provide students with motivational learning materials and efficient learning strategies. Numerous researchers have proposed that students’ problem-solving ability enhances their learning. Problem-solving ability plays a crucial role in students addressing problems that arise during their learning. To facilitate high-quality performance, managers have been trained to solve the problems they encounter. The purpose of this study was to develop an educational game for the management of a coffee shop. To ensure the quality of the simulation game, our research involved using design-based research to develop the simulation game and conducted usability testing to evaluate its effectiveness. The usability test results demonstrated that the quality, use, and learning effectiveness of the educational game, received highly positive feedback and acceptance from users.


Keywords: Design-based Research, Game-based Learning, Business Management Problem, Usability Test


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